A foolish consistency is the hobgoblin of little minds, adored by little statesmen and philosophers and divines. With consistency a great soul has simply nothing to do. He may as well concern himself with his shadow on the wall. Speak what you think now in hard words, and to-morrow speak what to-morrow thinks in hard words again, though it contradict every thing you said to-day. — 'Ah, so you shall be sure to be misunderstood.' — Is it so bad, then, to be misunderstood? Pythagoras was misunderstood, and Socrates, and Jesus, and Luther, and Copernicus, and Galileo, and Newton, and every pure and wise spirit that ever took flesh. To be great is to be misunderstood.

--Ralph Waldo Emerson

Showing posts with label philosophizing. Show all posts
Showing posts with label philosophizing. Show all posts

Friday, June 29, 2012

I've got a theory, it could be characters

When I consider what I'm able to do as a writer, in those times when I'm honest with myself, I realize that there is actually a very good reason why I tend towards science fiction: my grasp of people is...limited at best. Not to say that sci-fi can't be character-based. It's just that, when I compare a sci-fi novel like Door Into Summer by Robert Heinlein to some piece of realistic fiction like, say, Mrs. Dalloway by Virginia Woolf, I can't help but feel that science fiction is heavier on the big ideas and the plot rather than character motivation/interaction.

This is very much the case for me. I can think of ideas for how a story's plot should go fairly easily, but when it comes down to it, I feel like I ruin them every time by using characters that are perhaps less alive in my head than the plot that they are forced through is.

I've only ever "finished" one WriMo, in the sense that I got all the way through the plot I planned: my first JulNoWriMo in 2009. In retrospect, though, it is also one of the worst offenders among my WriMos for containing characters who fall flat, who feel more like archetypes than fully-fleshed characters. It had all the stereotypes: the superficial bitch who cares more about appearances than reality; the conformist who tries too hard to fit in with societal norms and only destroys herself and her self-esteem by doing so; the odd one out who is too quiet and crushed by the Establishment to leave her role as a cog in the machine; the manipulative scientist who goes beyond the boundaries of sanity and humanity to advance society. Etc., ad nauseum, and so forth.

And now it's time for a...

PRETENTIOUSNESS WARNING: The following contains pseudo-intellectual musings that may tip the bullshit scale.

There is an obvious reason why they are stereotypes: they speak to ideas and truths that appeal to people at their cores. The fact that they speak to us at such a fundamental level does mean something, and I don't think it's inherently bad for characters to fall into these categories, as long as they are fleshed out in a more realistic way as people. I think my problem has been that when I write for WriMos, the characters end up just going through the motions of my plot in order to fill a particular role, rather than encountering situations as people and reacting to them.

(As a side note, I typed out "going through the motions" and started singing a particular song from the Buffy musical episode. What can I say? I'm a proud dork!)

I'm trying harder this year to remedy this failing. The general plot points I blabbed about went through in the last post are just that: general. I want the events to be motivated by what Sarah and Wesley are thinking and feeling instead of occurring to fulfill some Grand Plan of mine.

Oh, and a last thought before I sign off: I hate when my cast bores the hell out of me. For two or three of my WriMos, I have tried to write about normal people. Problem is, normal is dull as dirt, both to read and write about. I like weird, quirky people in real life; hopefully I can do justice to a cast of weird, quirky people in the written word. :)

Thursday, June 28, 2012

June Last-Minute Post: The Beginnings of an Idea

As June starts to wind down, there comes a time when I need to sit down and think about what I am writing for July. I know, I know, I've posted the general synopsis of what I'm doing everywhere so that I can stay motivated to write that piece. Still, I think it would probably help to sit down and just blather on the Internet about things that have been brewing in my head for, well, who knows how long.

BLATHER WARNING: TL;DR AHOY!

I suppose I should dedicate this post to talking about the seed in my mind that this idea sprouted from. I actually first thought of the idea around the middle of JulNoWriMo last year, when I was in the midst of writing my satirical noir detective novel about Humphy Bogart, the alcoholic, chain-smoking teddy bear. I was enamored enough with what I was writing at the time, though, that I kind of shoved the new idea onto the back burner. I tried to write a rough sketch of the idea in November for NaNoWriMo, but with the addition of actually hard homework sets and the start of college and actually being social for a change, I really couldn't find the time.

Now that I've sufficiently teased the idea, I suppose I should actually tell you what the idea was, huh? To preface this entire discussion (and hopefully make me seem less like a talentless, borrowing hack), please bear in mind that I am...inspired a lot by what I read and watch. I suppose the best way to describe it is that the art I experience in my daily life is a major force that drives me to try and make art. (Not claiming that what I write is art; far from it. I can only hope that one day, I will actually be capable of creating something that makes the world more beautiful, whether that be through chemistry or writing.)

Anyway, I was rambling pretentiously more than I usually do back there. Let's get back on track.

So originally, the idea for my current JulNo began as something a bit similar to (at least, what I know of) a Doctor Who-style relationship in which two people are "out-of-sync" with one another due to time travel and each encounter between them occurs at different times in each individual's time stream. After reading The Fault in Our Stars by John Green, I realized that I also wanted to write an epic romance, so the original concept turned into an epic romance across time in which the two participants are at different stages in their relationship to one another every time they interact.

General concept: check.

General plot outline: still fairly simple to devise. (SPOILERS AHOY!) A teenage girl, passionless and disconnected from the world, is sent by her overbearing mother to live with her father all the way across the United States for the summer. She is also forced by her mother to take part in a residential science camp of sorts that starts a few days after she arrives in California, in which she stays in dormitories during the weekdays and lives at home on weekends. During those few days before camp starts, she wanders the neighborhood surrounding her father's house and comes across a wooded park with a small creek running through it. (This next part was actually extremely vivid in my conception of the story!) She finds a bridge crossing the stream and, walking onto it, sits down, her legs dangling over the edge, feet a couple feet (lol) above the surface of the water. She kicks aimlessly a few times before her foot comes into contact with something solid...and completely bowls over a guy who was skulking under the bridge, knocking him into the water.

And so, girl meets boy...but boy already recognizes girl for some reason. He thoroughly perplexes her, bringing up strange, fairly nerdy topics for conversation (including the titular relativity), before leaving abruptly. She finds this occurrence strange but mostly forgets about it in the rush to get to camp...until she sees the boy at camp. Recognizing him, she walks up to him and jokingly references her last encounter with him.

...except he doesn't remember it at all. This is the first time he has ever met her, and (from his point of view) he's thoroughly justified in his confusion. She is, justifiably, a little miffed and she reminds him of their conversation, perhaps making a crack about a concussion. He doesn't really recognize any of it, though his ears perk up a little at her mention of their discussion of relativity. He seems lost in thought for a time before abruptly telling her that he has to leave and hurrying away, for he has just had an epiphany about something that will eventually lead to his building of the time machine.

From there, we spend some time with the girl getting to know her absent father and some other people at camp, though remaining relatively disconnected still from all of it, while the guy continues to act strangely aloof. Then, suddenly, one day he approaches her out of the blue, eagerly suggesting that they go on an adventure!

And what happens next is so brilliant! The [spoiler] ends up [spoiler], which leaves [spoiler] terribly [spoiler], and [spoiler] is the only [spoiler] that can possibly [spoiler].

I know, I know. I'm a jerk. xD It's been really helpful to just vent about what happens in what essentially boils down to Act I of my novel. I'm feeling more pumped already about JulNoWriMo!

Next post, I may talk either about music and what big ideas are motivating my JulNo this summer or I may talk a bit about my characters. We'll see what I feel like writing about when the time comes.

Sunday, June 19, 2011

On Portal 2 and my nearly non-existent gaming cred

It's been a while now, but Hank Green of the Vlogbrothers recently finished Portal 2 on his gaming channel. I highly recommend watching Hank play both Portal and Portal 2; both are brilliant.

Side note: I actually prefer Hank's gaming channel to the main Vlogbrothers channel because it's more...spontaneous, maybe? I feel like the Vlogbrothers try a little too hard to be profound sometimes. (Maybe that's projection on my part. :D)



I've never really been much of a gamer. My eye-hand coordination leaves a lot to be desired, and I've never really had the time (or, for that matter, the spare cash) necessary to really get into gaming. Mostly, though, I just like watching people play games than actually playing them. That possibly says something profound about me, about me being a spectator who narrates life as a story rather than living it like Andrew on Buffy (speaking of, I just finished S7! :D), but that's probably a subject for another blog post.

And wow. I was so...well, touched by the end of Portal 2. The turret opera was so beautiful and appropriate, and tears were literally streaming down my cheeks, about as much as I bawled at the end of Toy Story 3. That's saying something. And SPAAAAACE. So epic.

Is that weird? Is it weird that a game could be so profound? It must be, to you. Let me give an example.

Cave Johnson: When life gives you lemons? Don't make lemonade. Make life take the lemons back! Get mad! I don't want your damn lemons! What am I supposed to do with these? Demand to see life's manager! Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man who's going to burn your house down! With the lemons! I'm going to get my engineers to invent a combustible lemon that burns your house down!

GLaDOS: Burning people! He says what we're all thinking!

That is life. Life is filled with pain and suffering. Hell, life is pain--well, most of the time, anyway. I've realized that recently. Nihilism suggests that the only way to not feel that pain anymore is to die. But then why do we live? Why do we keep going despite that?

Cave Johnson has the answer, a semi-existentialist answer: the point to life is to take all that pain and give it the middle finger, to derive satisfaction from the rejection of pain.

AND I'm being way too pretentiously profound again. I could probably think of more ponderings along those lines, but for now, that's all I've got.